this is what happens when you put an english major in a game design class. read a poem, write a blackout poem, doodle.

poem is "real estate" by richard siken.

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I liked the poem feature a lot! It is really interesting having the reader read through all the words one by one. I think having a poem laid out is really a great feature and hope that we can have more poems in the future. I want to note that I am thankful that you included the poem's title so I don't have to painstakingly click through all the words of the poem. Also, I am very curious about coming in fast and low and why it means having a tombstone that says make space for me. Maybe it is a reference from somewhere? One interplay moment that I can highlight is definitely the poem where the user has to realize that the color of the poem is set to white and thus nothing will happen when they use the poem button until they drew something as a background for the words. Then from there, each word of the poem makes the player more and more curios, bringing a reaction of wanting to read the poem more. Lastly, I just like how the draw is changed to a rectangle, sort of providing the feeling of a text box and thus allowing the words of the poem to fit better into the canvas.